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<channel>
	<title>You're Cute When You Scream &#187; Dota All-Stars</title>
	<atom:link href="http://override182.net/blog/tag/dota-all-stars/feed/" rel="self" type="application/rss+xml" />
	<link>http://override182.net/blog</link>
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		<title>Micromanagement and Macromanagement of Gaming</title>
		<link>http://override182.net/blog/2008/12/22/micromanagement-and-macromanagement-of-gaming/</link>
		<comments>http://override182.net/blog/2008/12/22/micromanagement-and-macromanagement-of-gaming/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 01:23:17 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[dota-allstars]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[warcraft]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=476</guid>
		<description><![CDATA[Blizzard created an excellent platform of &#8220;craft&#8221; series in which refers to Starcraft series and Warcraft series. There are also several games providing this but i guess Warcraft is the best. With the cap limit of 90 food, u must optimize everything in order to achieve victory.
Comparing to Dota, Warcraft original series games requires more [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Blizzard created an excellent platform of &#8220;craft&#8221; series in which refers to Starcraft series and Warcraft series. There are also several games providing this but i guess Warcraft is the best. With the cap limit of 90 food, u must optimize everything in order to achieve victory.</p>
<p style="text-align: justify;">Comparing to Dota, Warcraft original series games requires more macro (of course). Im not here to condemn dota but its a fact why Dota is not qualified to be a competitive gaming to enter the official WCG. You can witness the debate between Dota and the original Warcraft series gaming format by peeping into MYM and SK&#8217;s website. There is no fuss about playing dota and the players does not need to be discriminated cuz there are still some professional Dota players who micomanages uber well.</p>
<p style="text-align: justify;">Here is a 10 ten list of all time pro dota players : http://www.gotfrag.com/dota/story/40429/</p>
<p style="text-align: justify;">Let me list it down here -</p>
<p style="text-align: justify;">
<p style="text-align: justify;"><strong>10. Jolie of Virtus.Pro<br />
9. Hit0mi of eMazing Gaming<br />
8. Hanni of Meet Your Makers<br />
7. LightOfHeaven of sP[Palit]<br />
6.  Ars-Art of Virtus.Pro<br />
5.  FearDarkness- Retired<br />
4. Loda of SK Gaming<br />
3. Maelk of Meet Your Makers<br />
2. Merlini of Meet Your Makers<br />
1. Vigoss of Virtus.pro</strong>
</p>
<p style="text-align: justify;">Those players deserves respect, they play Dota with uber micromanagement skills. Watch their replays. They are equipped not only with micro skills, they have super fog control, accuracy, &#8220;valid&#8221; high APM (not by spamming), great animation cancellation tech, leadership, and great team play.</p>
<p style="text-align: justify;">What we often see in pubs is that late game heroes farm to death that leads to GG. Think about it, are those players deserve to be called a pro? Thats why drafting mode is invented to balance the game and if the game ends up GG with a fat jungle farming troll, blame urself for not warding those creep spawn areas n make use of the wards to gank them so that they wont be able to smell the air of late game arena.</p>
<p style="text-align: justify;">Draft game are made to balance the game. Banning heroes not only for imba heroes, ban heroes that  will give threat to ur team. Thats a strategy and this balances the game. If you ban theirs uber wicked heroes, u gain advantage and force them to re-organize their line up. And the same thing goes to the opposing team, they have the rights to ban urs fav too and this is a fair deal for both sides. Dota is getting balance, its not all about micromanagement only. Dont ever think playing dota is for newbies. On the other hand, if youre a pro dota player, can u micromanage well to play warcraft? Only minor of these individuals are capable of it. Respect the pro and never call urself one, cuz there r still who is much better then u.</p>
<p><br><br><br><center><script type="text/javascript"><!--
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>WCG 2008 Dota Replays [ELIMINATION-FINALS]</title>
		<link>http://override182.net/blog/2008/10/08/wcg-2008-dota-replays-elimination-finals/</link>
		<comments>http://override182.net/blog/2008/10/08/wcg-2008-dota-replays-elimination-finals/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 12:52:32 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[WCG 2008]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=465</guid>
		<description><![CDATA[
The WCG ’08 National preliminary round officially concluded yesterday at Kovan CC. The main highlight of the was the DotA Match between Team KingSurf and Team EtERN&#124;ty. Team KingSurf, which boasts one of the largest fan bases in the world, is currently Malaysia’s top team and a DotA powerhouse in Asia. On the other hand, [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://sg.worldcybergames.com/images/banner_august01.jpg" alt="" width="550" height="105" /></p>
<p style="text-align: left;">The WCG ’08 National preliminary round officially concluded yesterday at Kovan CC. The main highlight of the was the DotA Match between Team KingSurf and Team EtERN|ty. Team KingSurf, which boasts one of the largest fan bases in the world, is currently Malaysia’s top team and a DotA powerhouse in Asia. On the other hand, Team EtERN|ty , is a reformed team, led by Star player NutZ in a bid bring EtERN|ty back to stardom.</p>
<p style="text-align: left;">After an hour of gruesome battle, Team KingSurf eventually managed to dethrone Team EtERN|ty and went on to defeat Epicentaur and Evolution to be crowned the champion. (Do watch out for the replays) Team KingSurf is the 2nd team to be seeded following team -XtC- who won their seeded spot at SAFRA Mt Faber 2 weeks ago.</p>
<p style="text-align: left;">Here are the results:</p>
<p style="text-align: left;"><span style="font-weight: bold;">DotA Quarter-Final (Top <img src='http://override182.net/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </span><br />
Team KingSurf &gt; Team epicentaur aka FazeTheMusic<br />
Team sweety! &gt; Team Behind the Escalator</p>
<p style="text-align: left;">Team Evolution RoL &gt; Team Xenochrophis<br />
Team zEn|th &gt; Team EVO</p>
<p style="text-align: left;"><span style="font-weight: bold;">DotA Semi-Final (Top 4)</span><br />
Team KingSurf &gt; Team sweety!<br />
Evolution RoL &gt; Team zEn|th</p>
<p style="text-align: left;"><span style="font-weight: bold;">Dota Final (Top 2)</span><br />
Team KingSurf &gt; Team Evolution RoL</p>
<p style="text-align: left;"><span style="font-weight: bold;">Results</span><br />
Champion – Team KingSurf<br />
2nd – Team Evolution RoL<br />
3rd – Team zEn|th<br />
4th – Team sweety!
</p>
<p style="text-align: left;">Download :  http://rapidshare.com/files/151408276/WCG_2008_Replays.rar   50.36mb</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DotA Allstars v6.55b Official Map</title>
		<link>http://override182.net/blog/2008/10/08/dota-allstars-v6.55b-official-map/</link>
		<comments>http://override182.net/blog/2008/10/08/dota-allstars-v6.55b-official-map/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 06:32:56 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[6.55b]]></category>
		<category><![CDATA[dota 6.55b]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=463</guid>
		<description><![CDATA[
Download here
Changelogs coming soon.. just leaked
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://override182.net/blog/wp-content/uploads/2008/10/loadscreen-edit.jpg"><img class="size-full wp-image-458 aligncenter" title="loadscreen-edit" src="http://override182.net/blog/wp-content/uploads/2008/10/loadscreen-edit.jpg" alt="" width="500" height="358" /></a></p>
<p style="text-align: center;"><a href="http://override182.net/data/dota/DotA%20Allstars%20v6.55b.w3x">Download here</a></p>
<p style="text-align: center;">Changelogs coming soon.. just leaked</p>
]]></content:encoded>
			<wfw:commentRss>http://override182.net/blog/2008/10/08/dota-allstars-v6.55b-official-map/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dota 6.55 Map Official Released</title>
		<link>http://override182.net/blog/2008/10/07/dota-6.55-map-official-released/</link>
		<comments>http://override182.net/blog/2008/10/07/dota-6.55-map-official-released/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 06:40:42 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[dota]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=457</guid>
		<description><![CDATA[
Official changelogs : Here


Download : Here (credits to getdota.com and dota.ws)
Read more for the changelogs :

Summary:
&#8212;&#8212;&#8212;
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
* New Loading [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://override182.net/blog/wp-content/uploads/2008/10/loadscreen-edit.jpg"><img class="size-full wp-image-458 alignnone" title="loadscreen-edit" src="http://override182.net/blog/wp-content/uploads/2008/10/loadscreen-edit.jpg" alt="" width="520" height="372" /></a></p>
<p style="text-align: center;"><strong>Official changelogs : <a href="http://getdota.com/changelogs">Here</a><br />
</strong>
</p>
<p style="text-align: center;"><strong>Download : <a href="http://dota.ws/download/eng/DotA%20Allstars%20v6.55.w3x">Here</a> </strong>(credits to getdota.com and dota.ws)</p>
<p style="text-align: center;">Read more for the changelogs :</p>
<p style="text-align: center;"><span id="more-457"></span></p>
<p style="text-align: left;">Summary:<br />
&#8212;&#8212;&#8212;<br />
* Added a new hero (Windrunner)<br />
* Added a new hero (Admiral Proudmoore)<br />
* Added a new item (Magic Stick,239688)<br />
* Added a new item (Dust of Appearance)<br />
* Added a new item (Phase Boots)<br />
* Added a new item (Glyph of Fortification)</p>
<p style="text-align: left;">* New Loading Screen<br />
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain<br />
* Added a new game mode (-captainsmode/-cm)<br />
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.<br />
* Lots of various performance improvements and fixes</p>
<p style="text-align: left;">* Reworked Keeper of the Light<br />
* Various changes to Enchantress&#8217;s abilities<br />
* Reworked Bounty Hunter&#8217;s Track<br />
* Rebalanced Insatiable Hunger<br />
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression<br />
* Minor improvements to Anti-Mage&#8217;s base stats<br />
* Tweaked Blur evasion chance per level<br />
* Reworked Call of the Wild stats and mechanics<br />
* Decreased Watcher&#8217;s vision a little bit<br />
* Increased Rhasta&#8217;s movement speed a bit<br />
* Improved Crystal Maiden&#8217;s Brilliance Aura a bit<br />
* Minor improvement to early levels of Bloodbath<br />
* Increased Spirit Lance cast range a bit<br />
* Improved Sven&#8217;s Agility gain<br />
* Increased Sand King&#8217;s armor a bit<br />
* Changed SA&#8217;s Blink Strike to move him behind the target(231470)<br />
* Lowered Chaos Meteor cooldown from 70 to 55<br />
* Rebalanced Haunt cooldown (150/120/90 -&gt; 120)<br />
* Improved how the manacost scales on Crippling Fear<br />
* Improved level 2 and 3 manacost and regen on Death Pact<br />
* Improved Psionic Trap&#8217;s cooldown progression<br />
* Nerfed the duration on Battery Assault<br />
* Increased Hookshot cooldown<br />
* Quill Spray manacost no longer goes up per level<br />
* Decreased day vision on Visage&#8217;s Revenants by 400<br />
* Removed magic immunity from level 3 Revenants and added improved magic resistance<br />
* Improved movement speed of the ghosts on Exorcism a bit<br />
* Undid previous damage return threshold change on Exorcism<br />
* Increased Death Prophet&#8217;s base strength a bit<br />
* Added an extra arrow to Medusa&#8217;s Split Shot<br />
* Rescaled Medusa&#8217;s Purge cooldown from 12/11/10 to 12/10/8 seconds<br />
* Reduced Chronosphere cooldown<br />
* Ravage AOE decreased for level 1 and 2<br />
* Decreased Guardian Angel AOE and duration a bit</p>
<p style="text-align: left;">* Changed how Scroll of Town Portal works<br />
* Reworked Black King Bar<br />
* Rebalanced Sange, Yasha, and Sange and Yasha<br />
* Changed Lothar&#8217;s Edge Recipe<br />
* Changed Diffusal Blade Recipe<br />
* Changed Maelstrom Recipe<br />
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused<br />
* The game now announces who acquires Aegis<br />
* Increased Guinsoo&#8217;s Scythe of Vyse cooldown<br />
* Tweaked Manta Style<br />
* Reduced Kelen&#8217;s Dagger cooldown from 30 to 15 seconds<br />
* Kelen&#8217;s Dagger now only triggers on player controlled damage<br />
* Changed Max Stock on Observer Wards to 2<br />
* Decreased Sentry Ward&#8217;s truesight range<br />
* Couriers can no longer place wards<br />
* Blades of Attack price reduction (650-&gt;500)<br />
* Chainmail price reduction (620-&gt;550)<br />
* Gloves of Haste price reduction (550-&gt;500)<br />
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced<br />
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced<br />
* Increased Vanguard hitpoints by 50<br />
* Increased Boots of Travel movement speed by 5<br />
* Boots of Travel now takes the same time as scrolls teleport (4-&gt;3 seconds)<br />
* Increased Heart&#8217;s regeneration rate from 11 to 15<br />
* Added Scroll of Town Portal to Goblin Shop replacing Javelin<br />
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone<br />
* Added Magic Stick to Goblin Shop replacing Gloves of Haste<br />
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)</p>
<p style="text-align: left;">* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is<br />
instead given to that hero. When there are multiple assists to a Sentinel or<br />
Scourge kill, the gold is split amongst those assisters rather than the<br />
entire team<br />
* Changed First Blood to be given to the Assist players when creeps kill the<br />
hero rather than giving it to Sentinel or Scourge and splitting<br />
* Tower gold is split if Sentinel or Scourge gets the last hit<br />
* Denied towers give 50% team gold rather than 0%.<br />
* Changed and standardized the bounty values on all structures<br />
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps<br />
* Global team tower bounty increases a little per tower level<br />
* Roshan now gradually becomes stronger over time instead of after death<br />
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)<br />
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)</p>
<p style="text-align: left;">* You can now purchase items in your base without a courier (they drop to the floor)<br />
* Improved image compression used in the map (243150)<br />
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time<br />
* Changed the Goblin Shops terrain a bit and increase the shop aoe<br />
* Buyback is now done at your Circle of Power<br />
* Shops can be added to control groups<br />
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)<br />
* Fixed an old Viper Strike glitch<br />
* Reduced extra damage taken by Rune Illusions<br />
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown<br />
* Fixed some bugs with -kickafk<br />
* Changed Sentinel consumable shop model<br />
* Couriers now have a &#8220;Drop All Items&#8221; ability<br />
* Added a buff indicator for Blur<br />
* Added soundsets to the shops for when you select them<br />
* Adjusted Blur&#8217;s visuals for self/allies<br />
* Changed -SD time to be the same as AP<br />
* Fixed Maledict effect sometimes getting stuck on a hero<br />
* Fixed a potential bug with Devour and Decrepify<br />
* Fixed Illuminate&#8217;s interaction with Cliffs and units very close to it<br />
* Fixed some performance issues with Nature&#8217;s Attendants<br />
* Changed the World Tree/Frozen Throne tower models (236560)<br />
* Added an undead crown model to King Leoric (205388)<br />
* Improved Glaives of Wisdom projectile (219546)<br />
* Lots of various terrain fixes and improvements<br />
* Fixed minor bug with Alchemist&#8217;s starting strength<br />
* Improved Magnus movement animation (189265)<br />
* Added an allied only visual effect to Charge of Darkness (219684)<br />
* Improved Black Hole visual effect<br />
* Added new animation for Night Stalker during the night (213624)<br />
* Renamed the &#8220;new&#8221; recipe shop<br />
* Added a new command for viewing your Hook Accuracy (-ha)<br />
* Added post creepspawn gametime to replay data for parsers<br />
* Fixed a very minor rounding issue for -ms<br />
* Fixed Blackhole to properly pull Infernal<br />
* Fountain heal range increased by a small amount<br />
* Added a message to show who killed a tower<br />
* Fixed a terrain glitch near the Scourge Secret Shop<br />
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time<br />
* Clicking Power Treads no longer interrupts commands<br />
* Removed Crow&#8217;s mana upgrade capability<br />
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)<br />
* Updated King Leoric&#8217;s story (235450)<br />
* Fixed some performance issues with Freezing Field<br />
* Added Hero ID data to the replay<br />
* Fixed a bug when entering -di before the game mode is entered<br />
* -sc mode now spawns same creeps in the same lane<br />
* Revenants can no longer attack items<br />
* Added a test mode command -trees to respawn all dead trees instantly<br />
* Fixed a bug with Holy Persuation and Infest</p>
<p style="text-align: left;">Some Item Details:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.</p>
<p style="text-align: left;">Blades of Attack:<br />
==================<br />
Blades of Attack 650 -&gt; 500<br />
Dagon recipe unchanged (so total cost is 150 less)<br />
Crystalys recipe unchanged (so total cost is 150 less)<br />
Armlet recipe is 150 more gold</p>
<p style="text-align: left;">Gloves of Haste:<br />
=================<br />
Gloves of haste 550-&gt;500<br />
Midas recipe is unchanged (so total cost is 50 less)<br />
Treads recipe is 50 more gold<br />
Armlet recipe is 50 more gold</p>
<p style="text-align: left;">Chainmail:<br />
============<br />
Chainmail 620-&gt;550<br />
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)<br />
Blademail recipes are unchanged (so total cost is 70 less)<br />
Assault Cuirass recipes are unchanged (so total cost is 70 less)</p>
<p style="text-align: left;">Vanguard:<br />
=========<br />
Gives 50 more hitpoints</p>
<p style="text-align: left;">Kelen&#8217;s Dagger:<br />
================<br />
Only gets disabled from player based damage<br />
Reduced cooldown from 30 to 15 seconds</p>
<p style="text-align: left;">Old BKB<br />
=========<br />
Ogre Axe (1000)<br />
Broadsword (1200)<br />
Recipe (1600)<br />
18 Damage<br />
10 Strength<br />
85 seconds cooldown<br />
9 seconds<br />
Total: 3800</p>
<p style="text-align: left;">New BKB<br />
=========<br />
Ogre Axe(1000)<br />
Mithril Hammer (1610)<br />
Recipe (1300)<br />
24 Damage<br />
10 Strength<br />
80/75/70/65/60/55 seconds cooldown<br />
10/9/8/7/6/5 seconds<br />
Total: 3910</p>
<p style="text-align: left;">Old TP Scroll:<br />
===============<br />
Only 1 person can target a specific building<br />
Gave massive bonus armor<br />
Gave bonus regardless of casting state<br />
12 second shop cooldown</p>
<p style="text-align: left;">New TP Scroll:<br />
===============<br />
Any number of people can teleport at the same location at the same time.<br />
You can choose the relative area around the structure that you want to TP<br />
to.<br />
Only allies see the exact position, your enemies see it on the building<br />
only.<br />
Does not give any bonus armor<br />
If structure dies while you are tping, the tp does not force cancel<br />
2 second shop cooldown<br />
Available in Goblin Shops</p>
<p style="text-align: left;">Old Boots of Travel:<br />
====================<br />
+85 Movement Speed<br />
Teleport:<br />
4 Sec Casting Time<br />
60 Cooldown<br />
75 Manacost</p>
<p style="text-align: left;">New Boots of Travel:<br />
====================<br />
+90 Movement Speed<br />
Teleport:<br />
3 Sec Casting Time<br />
60 Cooldown<br />
75 Manacost</p>
<p style="text-align: left;">Old Lothar&#8217;s Edge:<br />
==================<br />
Blades of Alacrity (1000)<br />
Blades of Alacrity (1000)<br />
Claymore (1400)<br />
Recipe (650)<br />
+21 Damage<br />
+21 Agility<br />
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)<br />
Total: 4050</p>
<p style="text-align: left;">New Lothar&#8217;s Edge:<br />
===================<br />
Mithril Hammer (1610)<br />
Quarterstaff (900)<br />
Scroll (1100)<br />
+38 Damage<br />
+10 Attack Speed<br />
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)<br />
Total: 3610</p>
<p style="text-align: left;">Old Maelstrom:<br />
==============<br />
Mithri Hammer (1610)<br />
Boots of Elvenskin (450)<br />
Recipe (1300)<br />
Total: 3360</p>
<p style="text-align: left;">New Maelstrom:<br />
==============<br />
Claymore (1400)<br />
Boots of Elvenskin (450)<br />
Recipe (1400)<br />
Total: 3250</p>
<p style="text-align: left;">Old Diffusal Blade:<br />
====================<br />
Blades of Alacrity (1000)<br />
Robe of the Magi (450)<br />
Recipe (1550)<br />
+15 Agility<br />
+6 Intelligence<br />
18 Mana Burn<br />
Total: 3000</p>
<p style="text-align: left;">New Diffusal Blade:<br />
====================<br />
Blades of Alacrity (1000)<br />
Blades of Alacrity (1000)<br />
Robe of the Magi (450)<br />
Recipe (850)<br />
+25 Agility<br />
+6 Intelligence<br />
20 Mana Burn<br />
Total: 3300</p>
<p style="text-align: left;">Old Manta:<br />
===========<br />
Diffusal Blade (3000)<br />
Vitality Booster (1100)<br />
Recipe (1400)<br />
+23 Agility<br />
+6 Intelligence<br />
+250 HP<br />
36 Mana Burn<br />
Total: 5500</p>
<p style="text-align: left;">New Manta:<br />
===========<br />
Diffusal Blade (3300)<br />
Vitality Booster (1100)<br />
Recipe (1400)<br />
+30 Agility<br />
+6 Intelligence<br />
+250 HP<br />
40 Mana Burn<br />
Total: 5800</p>
<p style="text-align: left;">Old Sange:<br />
==========<br />
16 Strength<br />
10% Maim (10% ms slow for 6 seconds)<br />
10 Damage<br />
Ogre Axe (1000)<br />
Belt of Giant Strength (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p style="text-align: left;">New Sange:<br />
===========<br />
16 Strength<br />
15% Maim (20% ms slow for 4 seconds)<br />
10 Damage<br />
Ogre Axe (1000)<br />
Belt of Giant Strength (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p style="text-align: left;">Old Yasha:<br />
==========<br />
16 Agility<br />
10% Attack Speed<br />
10% Movement Speed<br />
Blades of Alacrity (1000)<br />
Boots of Elvenskin (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p style="text-align: left;">New Yasha:<br />
==========<br />
16 Agility<br />
15% Attack Speed<br />
10% Movement Speed<br />
Blades of Alacrity (1000)<br />
Boots of Elvenskin (450)<br />
Recipe (800)<br />
Total: 2250</p>
<p style="text-align: left;">Old Sange and Yasha:<br />
=====================<br />
16 Strength<br />
16 Agility<br />
15% Maim (30% ms slow for 6 seconds)<br />
15% Attack Speed<br />
15 Damage<br />
15% Movement Speed<br />
Sange (2250)<br />
Yasha (2250)<br />
Recipe: 800<br />
Total: 5300</p>
<p style="text-align: left;">New Sange and Yasha:<br />
=====================<br />
16 Strength<br />
16 Agility<br />
15% Maim (30% ms slow, 15% as slow for 4 seconds)<br />
15% Attack Speed<br />
12 Damage<br />
12% Movement Speed<br />
Sange (2250)<br />
Yasha (2250)<br />
Recipe (500)<br />
Total: 5000
</p>
<p style="text-align: left;">MS bonus does not stack with Yasha</p>
<p style="text-align: left;">Old Sentry Wards:<br />
=================<br />
Vision: 200<br />
Truesight: 1100<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes</p>
<p style="text-align: left;">New Sentry Wards:<br />
==================<br />
Vision: 200<br />
Truesight: 700<br />
Cost: 200<br />
Charges: 2<br />
Lasts 3 minutes</p>
<p style="text-align: left;">Old Observer Wards:<br />
===================<br />
Vision: 1600<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes<br />
Max Stock: 3<br />
Stock Cooldown: 6 minutes</p>
<p style="text-align: left;">New Observer Wards:<br />
====================<br />
Vision: 1600<br />
Cost: 200<br />
Charges: 2<br />
Lasts 6 minutes<br />
Max Stock: 2<br />
Stock Cooldown: 6 minutes</p>
<p style="text-align: left;">Dust of Appearance:<br />
===================<br />
2 charge consumable. Does not stack in inventory.<br />
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not<br />
wards). While you have the dust of appearance buff, invisibility will have<br />
no effect. This does not mean you are tracked, you aren&#8217;t visible to enemy<br />
if you are fogged. It just prevents invisibility.<br />
Lasts 12 seconds. 60 CD<br />
190 Gold</p>
<p style="text-align: left;">Magic Stick:<br />
============<br />
Cost: 210 Gold<br />
Energy Charge (Does not stack)<br />
When enemy or ally (not self) casts a spell around you (1400), you gain 1<br />
charge. Maximum 12 charges. When you cast the item, you instantly regenerate<br />
12 hp and 12 mana for each charge.<br />
This does not trigger off of non-spells or attack orbs</p>
<p style="text-align: left;">Phase Boots:<br />
============<br />
70 Movement Speed<br />
+7 Armor<br />
+16 Damage<br />
Phase (Active, 5 duration 10 cd):<br />
Gives no collision with units<br />
10% movement increase<br />
Casting spells or items dispells phase</p>
<p style="text-align: left;">Boots of Speed (500)<br />
Blades of Attack (500)<br />
Chainmail (610)<br />
Total: 1610</p>
<p style="text-align: left;">Glyph of Fortification:<br />
=======================<br />
Consumable Item &#8211; Instant cast, does not go to inventory.<br />
Cost: None<br />
Cooldown: 6 Minutes<br />
Stock Max: 1
</p>
<p style="text-align: left;">Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.</p>
<p style="text-align: left;">Some Hero Details:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
This is not a full list of changes, see the above changelog for that. These<br />
are just some of the changes in more detail.
</p>
<p style="text-align: left;">++ Keeper of the Light</p>
<p style="text-align: left;">Illuminate:<br />
=======<br />
It now gives vision gradually as it grows in the area it is &#8220;illuminating&#8221;<br />
rather than at the end.<br />
Fixed Illuminate&#8217;s interaction with Cliffs and units very close to it</p>
<p style="text-align: left;">Mana Leak:<br />
========<br />
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total<br />
manapool drained per unit moved. So, if the target moves 700 units, at level<br />
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total<br />
mana pool. Duration of the buff is 5/6/7/8</p>
<p style="text-align: left;">If the target runs out of mana, the effect stops and the target is stunned<br />
for 1.25/1.5/1.75/2 seconds.</p>
<p style="text-align: left;">Cast Range: 1200<br />
Cooldown: 20 seconds<br />
Manacost: 75</p>
<p style="text-align: left;">Chakra:<br />
======<br />
Increased cast range(500-&gt;900), lowered cooldown a bit(19-&gt;19/18/17/16<br />
seconds), rescaled manacost (40/80/100/120-&gt;40/55/70/85), removed the damage<br />
bonus and minor health regen.</p>
<p style="text-align: left;">Spirit Form:<br />
=============<br />
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.<br />
He has ALL his abilities in this new form.</p>
<p style="text-align: left;">Manacost: 100<br />
Cooldown: 80/70/60 seconds<br />
Duration: 40 seconds</p>
<p style="text-align: left;">Blinding Light:<br />
-Targets a 650 aoe. Causes units in the targetted area become blinded,<br />
causing them to miss 80% of attacks for some time.  Knocks back units 250<br />
distance over 0.4 seconds.<br />
-Cast Range: 600<br />
-Mancost: 50 Manacost<br />
-Cooldown: 20 seconds<br />
-Duration: 3/4/5 seconds</p>
<p style="text-align: left;">Recall:<br />
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes<br />
player based damage in this period, the effect ends.<br />
-Mancost: 100<br />
-Cooldown: 40</p>
<p style="text-align: left;">Illuminate:<br />
-Causes illuminate to self charge when cast in spirit form. You can<br />
discharge it by clicking on a temporary replacement icon that appears in<br />
your ability card.
</p>
<p style="text-align: left;">++ Enchantress</p>
<p style="text-align: left;">Untouchable:<br />
============<br />
It now is a normal skill and scales 30/50/70/90% from 50/70/90%</p>
<p style="text-align: left;">Enchant:<br />
=========<br />
Creep control duration reduced from 120 to 80 seconds.</p>
<p style="text-align: left;">Impetus:<br />
========<br />
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and<br />
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic<br />
immmunity
</p>
<p style="text-align: left;">++ Bounty Hunter</p>
<p style="text-align: left;">Track:<br />
======</p>
<p style="text-align: left;">The movement bonus is now given in an area around the tracked unit to all<br />
allied units. The bonus bounty is given to bounty hunter as long as the<br />
target dies while under the buff, the killer is not a factor. See tooltip<br />
for more data. Costs 50 mana all levels.
</p>
<p style="text-align: left;">++ Broodmother</p>
<p style="text-align: left;">Spinweb:<br />
=========<br />
Reduced vision<br />
Cooldown from 90/75/60/45 to 90/70/50/30 seconds<br />
Manacost from 140 to 50</p>
<p style="text-align: left;">Insatiable Hunger:<br />
===================<br />
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds<br />
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds
</p>
<p style="text-align: left;">++ Beast Master</p>
<p style="text-align: left;">Call Of The Wild:<br />
==================<br />
Greater Hawk:<br />
No permanent invisibility. Has an active invisibility: duration 5 seconds 1<br />
second fadetime, 30 cooldown<br />
25 -&gt; 200 hp<br />
100 -&gt; 40 bounty<br />
280 -&gt; 400 ms</p>
<p style="text-align: left;">Greater Quillbeast 700 -&gt; 500 hp<br />
Cooldown: 45/50/55/60 -&gt; 40 seconds<br />
Duration: 60/70/80/90 -&gt; 60 seconds</p>
<p style="text-align: left;">Captains Mode:<br />
&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p style="text-align: left;">Blue and Pink are the team captains.  A random side starts the process(you<br />
can customize this, see below)</p>
<p style="text-align: left;">Ban Time: 40<br />
Pick Time: 60<br />
Extra Time: 45</p>
<p style="text-align: left;">You start by alternating 1/1/1 in the ban phase. Each captain removes up to<br />
4 heroes. Running out of time does not result in a random hero ban.</p>
<p style="text-align: left;">After that you enter the 1/2/2/ pick phase. Each captain picks the heroes<br />
his team will use.</p>
<p style="text-align: left;">If at any time you run out of time, you start to use up your extra time. If<br />
you run out and you are in pick phase, you get a random hero.</p>
<p style="text-align: left;">Creeps spawn 90 seconds after the pick draft phase is over. Right after the<br />
hero pick phase ends, the 5 heroes for your team are presented with a<br />
checkmark on them (RD style) allowing players on your team to pick which one<br />
they want to be.</p>
<p style="text-align: left;">The captain that starts this process is random. If you want to give the<br />
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is<br />
entered.</p>
<p style="text-align: left;">The picks, bans, timers, etc are all presented in a board for easy viewing<br />
by team mates and observers.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dota Allstars 6.55 beta 20</title>
		<link>http://override182.net/blog/2008/09/21/dota-allstars-655-beta-20/</link>
		<comments>http://override182.net/blog/2008/09/21/dota-allstars-655-beta-20/#comments</comments>
		<pubDate>Sun, 21 Sep 2008 07:41:54 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[dota beta]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=414</guid>
		<description><![CDATA[Yes, its finally here at last..
Current beta 20 unofficial changelogs compiled
(thanks to redrach, sdfdsv, MrJag and Alief
Alleria Windrunner
1: Shackleshot &#8211; Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 0/1/2/3 seconds. (700 unit cast distance)
2: Power shot &#8211; Deals [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, its finally here at last..</p>
<p>Current beta 20 unofficial changelogs compiled</p>
<p>(thanks to redrach, <a rel="nofollow" href="http://www.blogger.com/profile/02631757814786908205">sdfdsv</a>, MrJag and <a rel="nofollow" href="http://rapidshare.com/files/147016376/6.55_Beta20.w3x.html">Alief</a></p>
<p style="text-align: justify;"><span style="text-decoration: underline;"><strong>Alleria Windrunner</strong></span></p>
<p style="text-align: justify;">1: Shackleshot &#8211; Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 0/1/2/3 seconds. (700 unit cast distance)</p>
<p style="text-align: justify;">2: Power shot &#8211; Deals 100/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process. (1200 unit cast distance)</p>
<p style="text-align: justify;">3: Fight in the Shade &#8211; Each unit in the target AoE loses 15/20/25/30% of its maximum health after 1 second. (600 unit cast distance)</p>
<p style="text-align: justify;">4: Windrunner (ultimate) &#8211; Hero morphs into a cyclone and gains 100% evasion and 55/80/105 increased ms for 10 seconds.</p>
<p style="text-align: justify;">The hero is effectively a flying unit, can see over trees, fly over them, etc. She can use all her skills while in this form.</p>
<p>Compared to other agility heroes, Alleria has a very low agility gain. She fires very slowly compared to other archers in the game. The majority of her damage is spell-based. Therefore, she cannot be a carry hero. She is very good at chasing and ganking. Her ultimate, Windrunner, is incredible for chasing and escaping from ganks. Being able to see and fly over trees means that it is impossible to juke her. Even without her ultimate, Shackle Shot and Power Shot make for great chasing abilities. Power Shot can be used to create shortcuts through trees to catch up with your target.&#8217; Fight in the shade&#8217; is arguably her worst skill. The AoE is pathetic, and 25% max HP damage isn&#8217;t much considering the long cast time. A properly aimed Shackle Shot (to ensure the enemy hits other units or trees and gets stunned) is necessary to make full use of this skill.<br />
All in all, a fun hero. A bit lacking in damage, but makes up for it with interesting abilities.</p>
<p><span style="text-decoration: underline;"><strong>Phase Boots</strong></span></p>
<p>(Boots of Speed + Chain mail + Blades of Attack (No recipe cost))<br />
Before forming the item:<br />
+50 speed, +9 damage, +5 armor<br />
After forming the item:<br />
+60 speed, +14 damage, +6 armor and the active ability <em>Phase</em> which gives a further +35 speed and the ability to move through other units (similar to Spectre&#8217;s phase dagger, i.e. 0 collision size) for 5 seconds. Cooldown: 10 seconds. Mana cost: 0</p>
<p>Read more to download the map</p>
<p><span id="more-414"></span></p>
<p>Direct link will be posted if any of these mirrors are down</p>
<p>http://www.mediafire.com/?moiwxduj9jj</p>
<p>http://rapidshare.com/files/147016376/6.55_Beta20.w3x.html</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dota 6.55 new hero &#8211; Alleria, The Windrunner</title>
		<link>http://override182.net/blog/2008/09/17/alleria-the-windrunner/</link>
		<comments>http://override182.net/blog/2008/09/17/alleria-the-windrunner/#comments</comments>
		<pubDate>Tue, 16 Sep 2008 16:43:38 +0000</pubDate>
		<dc:creator>pluginbaby</dc:creator>
				<category><![CDATA[Dota All-Stars]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[dota beta]]></category>

		<guid isPermaLink="false">http://override182.net/blog/?p=403</guid>
		<description><![CDATA[I cant confirm anything on this new hero, but it seems like some beta map tester leaked this screenshot of a new hero named Alleria the Windrunner. This hero was suggested on dota allstars forum a while before.

Not many information is available on this new hero but it seems good to be true. A new [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I cant confirm anything on this new hero, but it seems like some beta map tester leaked this screenshot of a new hero named Alleria the Windrunner. This hero was suggested on <a href="http://forums.dota-allstars.com/index.php?showtopic=68647&amp;st=0&amp;p=741966&amp;#entry741966">dota allstars forum</a> a while before.</p>
<p><a href="http://override182.net/blog/wp-content/uploads/2008/09/alleria.jpg"><img class="alignnone size-full wp-image-406" title="alleria" src="http://override182.net/blog/wp-content/uploads/2008/09/alleria.jpg" alt="" width="479" height="359" /></a></p>
<p>Not many information is available on this new hero but it seems good to be true. A new female hero in dota??</p>
<p style="text-align: justify;"><strong>Hero Name</strong>: Vereesa Windrunner, the Arch Ranger<br />
<strong>Afilliation</strong>: Sentinel<br />
<strong>Background</strong>: Vereesa Windrunner was an elven ranger during the aftermath of the Second War. She is the younger sister of Sylvanas Windrunner, who led the defense of Quel&#8217;thalas and would later become the Dark Lady of the Forsaken, and Alleria Windrunner, hero of the Second War. (<em>Source:</em><a rel="nofollow" href="http://www.wowwiki.com/Vereesa_Windrunner" target="_blank">http://www.wowwiki.com/Vereesa_Windrunner</a>)<br />
The high temptress of the Silvermoon clan, Vereesa Windrunner commanded the valiant defense of the Elvish town of Silvermoon. Only to fall to the onslaught of the Orcish Horde. Vowing revenge she solemnly joined the Alliance. Where learning various unconviental techniques, trained so her shots are dealy accurate and lethal. (Source: M3Th0dz, thanks!!)<br />
<strong>Hero Model</strong>: NE Archer</p>
<p><strong><!--sizeo:1--><span style="font-size: 8pt; line-height: 100%;"><!--/sizeo--><span style="text-decoration: underline;">Abilities and Skills</span></span></strong><!--sizec--><!--/sizec--></p>
<p><strong>Main Attribute</strong>: Ag</p>
<p><strong>Base Stats</strong>:<br />
STR: 17 + 1.6 per level<br />
AGL: 22 + 2.5 per level<br />
INT: 14 + 1.7 per level<br />
<!--coloro:#BBBBBB--><span style="color: #bbbbbb;"><!--/coloro--><em><!--sizeo:1--><span style="font-size: 8pt; line-height: 100%;"><!--/sizeo-->total: 53 + 5.8 per level<!--sizec--></span><!--/sizec--></em><!--colorc--></span><!--/colorc--><br />
Range = 550<br />
Base Speed = 310
</p>
<p style="text-align: justify;">Note: She has lower than norm stats gain. This is to compensate her powerful spells and her range + movement speed.</p>
<p><strong>info taken from : http://forums.dota-allstars.com</strong></p>
<p>Btw, there seems to be a new item also, Phase Boots?</p>
<p><a href="http://override182.net/blog/wp-content/uploads/2008/09/phaseboots.jpg"><img class="alignnone size-full wp-image-407" title="phaseboots" src="http://override182.net/blog/wp-content/uploads/2008/09/phaseboots.jpg" alt="" width="479" height="360" /></a></p>
<p>if all of this is true, we might going to be seeing it in the upcoming latest dota map.</p>
<p><strong>Try checking on http://dota-allstars-blog.blogspot.com for new dota stuffs. </strong></p>
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